/*
 * CreepPath - the enemy pathfinding database
 *
 * Copyright 2008 James W. Hofmann
 *
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

package rules;

class CreepPath
{

	inline public static var path_spawntoshore = 0;
	inline public static var path_shoretobase = 1;

	public var nodes : Array<Array<Node>>;

	public function new(style : Int, xpos : Int, ypos : Int)
	{
		
		var tiles = RulesAPI.g.m.tiles;
		
		switch(style)
		{
		    case(path_spawntoshore):
			tiles[xpos][ypos].generatedistances
				(GameTile.path_spaceonly);		
		    case(path_shoretobase):
			tiles[xpos][ypos].generatedistances
				(GameTile.path_nonspace);		
		}
		
		nodes = new Array();
		for (x in 0...GameMap.mapxsize)
		{
			nodes.push(new Array());
			for (y in 0...GameMap.mapysize)
			{
				nodes[x].push(tiles[x][y].scratch);
				nodes[x][y].gendir();
			}			
		}
	}

}
